Showing posts with label sci-fi. Show all posts
Showing posts with label sci-fi. Show all posts

Wednesday, 6 July 2016

Star Wars: Midi-Chlorians EXPLAINED?


Midi-Chlorians, the worst thing ever. They destroyed Star Wars. They ruined our childhood. They.... well... did they? Really?

Lets keep this short as not to beat around the bush.

The problem is not what the Star Wars Prequels brought to the table, the problem is peoples short sighted perspective. Which then means it is their problem and not the lore, as they are the ones that never understood it to begin with. So lets get to it.

1) Midichlorians are in everyone and everything, they bind the universe. Some have more, some have less.


Is this is no different to the classics?

In the classics the force is in everything, but only some are strong in the force.

"The force is strong in you" and other similar remarks, with a stretch even the notion that Luke is their last hope points to the simple fact that how strong the force is does not reside to chance alone or training, but also the individual.

Some are stronger, some are not. Such notions as "the force is not biological and anyone can train in it" that have fans upitty wapitty flaky funky cranked are more from conceptions created in games and other lore aside from the films that some could not be justified or compared to the lore in the classic films. Hence, should be as much debunked as the prequels but apparently are not.

Not that this is not true, but it also does not in any way reduce the fact that some simply will be born stronger in the force. The notion also some have kept, that Luke trained from nothing as a nobody into the force hence anyone can do it is also wrong (although a good inspiration for children looking up at a reachable hero on a symbolical level). Clearly, he was not some nobody.

"The Force is strong in my family, my father has it, I have it, and my sister has it".

Have what exactly? Call it what you will, they have something that others do not!

Even in the classics people are born with it. We clearly see that just because Leia and Luke are Anakins' children, they are force sensitive and strong in the force. Is that not biological? Is that any different to what Midi-chlorians explained?


2) The Jedi order was centuries old, it had archives, an established foundation and an entire force sensitive populace that was involved in nothing more but the force.


This is translated into reality and science. What the ancients called "we are all one" could easily be described by today's scientists as "we are all made from the same stuff, and once we were all but 1 or 2 elements when the Big Bang occurred".

One does not contradict the other. On the contrary, the second supports the first. It is evidence from a far more advanced human race by comparison that is able to research beyond the limitations experienced prior to that period.


End of the day, people that cannot accept midi-chlorians are no different to those cave people that can't accept a scientific theory simply because it makes things "too real" for them. On the contrary, those scientific theories or experiments can prove the very existence of their own beliefs and add to them.

This can translate just fine into Star Wars as well. The prequels and the classics add to the same structure of the force. The Jedi order were simply much more advanced and had been able to accumulate actual proof of the force, not just "a feeling" of it.

Maybe this was a little too evolved for some people? In all seriousness I personally put two and two together on the go so it baffles me as to how it was such a huge issue, hence now I am here to keep it short and simplify things for some to wrap their logic around something so simple.

From the go, as soon as we knew that we are going into a film were the Jedi are an established order of generations, I expected to see as much and their technological or scientific prowess in all things around the force did not surprise me at all.

On the contrary, I would be really angry if they depicted them as some dogmatic religion with people in robes that had little depth in what their teachings were about.



As promised, I kept it short. I can go on and on, but really whats' more to say? Midi-chlorians can really be explained from these 2 points. The one point justifies its existence due to different time periods (and technology) the other proves it works the same way in both classics and prequels.

I only hope that, as George Lucas said, the force isnt turned into some googly goop going forth.

Not one bit happy about this, but I can let it slip by in a sense that the technology of the
Jedi was lost and hence we really don't have midi-chlorian references any more.
End of the day, no matter what film studios claim, the Prequels are canon,
and that wont change any time soon. Thank the force...

Sure, I can understand that some might be annoyed that "too much is explained" about something they considered mystical and what not. But that is a matter of personal opinion really, and not something objective, hence not something wrong with the Prequels neither the logical fact that the Jedi knew more about the force even on a scientific level.

As far as subjectivity goes, there are also those of us that like all this exactly for that reason. The Force is no longer something mystical, it becomes something more real in this world of sci-fi-fantasy. I would assume in a world of people that prefer scientific facts over hocus pocus religions, that this would have been truly appreciated.

Evidently I was wrong.


Wednesday, 9 March 2016

Operation Hellstorm FPS - A Crowd Funded Indie Project






As some of you already know, we have been working on bringing you a concept and showcase teaser trailer for our dream FPS title, Operation Hellstorm.

This trailer has been released, and although only a glimpse into the direction we are going and the greatness we hope to achieve, I believe it is a good start to get you all into the feel of one of the aspects we are aiming towards.

For those of you that have not seen it yet, enjoy :)





Coming the following weeks we are going to launch a Crowd Funded campaign on Indiegogo in hopes to raise a budget towards the materialisation and completion of this game.


Kickstarter unfortunately only cooperates with a limited amount of countries. We are situated in Greece, Athens, and our only viable option for a crowd funded campaign is through Indiegogo.




The simple and quick answer is that we do not currently have the budget to pull us through without any help.

We are a small team and aspiring to grow. At the moment game development in Greece is rather new, and we are starting from the ground up.

There is a collective and average experience of over 15years in our team from various fronts of the graphical industry and smaller gaming development projects. Team Leader and Game Designer for now is none other than the one writing to you right now. Me. Jim Soufrilas.

I have been involved with 3D graphics for over a decade, and 2D graphics (including traditional) for 2 decades now. Born in 84' and have been a dedicated gamer and content designer on small personal projects for the entirety of my life, with scope of reaching the point of both expertise and comfort with undertaking the direction of a complete game project of my own.

At the moment the budget is very limited (if at all present to be honest) and all content that has been made thus far has been done around the clock whenever possible and without the entire team being able to put in the work hours needed. Both a result of the limited budget.

You may also find us on Facebook, for a more detailed look at a released portion of this said content.




The teaser trailer is just that, a teaser trailer. Within it the content is a showcase of the direction we are aiming towards. In this instance, all content within the trailer is 1 of 3 things.

1) Completely made for the purpose of the trailer alone and only a simple reference to the game (the level design and some effects).

2) Concept designs that will evolve and posibly make their way into the final versions (the HUD and again some of the effects).

3) Content created directly for the game (the character model and the weapon).


Even as a small studio, we are boasting quality over quantity for now. And with the help of crowd funding, we will be able to boast of quantity as well.

What you can expect from us, at the very least, is a constant dedication to improving this title and making it the best it can be. Furthermore, the trailer, although a showcase, was designed by one person alone (aside from the music, composed by Steve Cupani and further proof of our ambition to make each aspect of this title of both quality and its own). The team was working on tech testing and solving some engine workflows that are not on a visual level as of yet.

This can be used as a direct comparison for the quality and quantity of future content, as the trailer was achieved with no budget, with only one member (me) assigned to it, and with little time available.

The results of what can be achieved with a budget, and a larger team all working full time around the clock towards the title, will be a significant improvement on all levels.

Aside from this, our dedication despite all the current budget difficulties is a show of our determination and passion for making this title. Giving up on the project you all supported is not an option!

As lead Game Designer and Lead Artist, I will be overseeing all design elements to the game. Having experience in both Visual Graphics and FPS games for over 20 years (and as far back as the very first Doom), you can rest assured the ship is in good hands. Add to this the feedback from the community, you, that we are able to easily gather in our time and age, and the project is capable of being shaped into something that can truly stand out in the F2P FPS front.



You are the most important cog in this sci-fi fps machine we are building. We need your help to get the word out there for Operation Hellstorm so that like minded FPS gamers that could be interested will know where to find us and that we even exist.  Your support in Founders Purchases from there on is the backbone to our new company and our endeavour to making Operation Hellstorm. This will further become the foundation to our Game Dev studio that we seek to enrich with more titles in the future.

Founders' Purchases range from as small as $3 all the way up to $150, to give you the flexibility with supporting the title with whatever seems right to you!



We are starting an "aggressive" push of information here and on our facebook page to release details on the direction of our title and what we hope to include and achieve in it.

This content will come in the form of Blog Posts and if possible also YouTube videos (the later will probably simply be a video version of the Blog Posts as an easier and more direct way to explain/spread more information on our upcoming title) and will be posted here and on the Facebook page.

For direct access to the videos as they come, you can also subscribe to our YouTube channel right here:



We are looking forward to meeting you all and together bring to life the title that can change the Free To Play First Person Shooter genre towards the better.



Stay Tuned, share, and as always, thank you all for you support.
Jim Soufrilas
Scionia Games




Sunday, 8 February 2015

Operation: Hellstorm - The Unparalleled FPS Arena Game (1st Launch - Content has been reworked)

A future-past first person shooter arena title like no other, aimed at bringing the best elements of classic 90's first person shooters and modern shooters all into one. An accomplishment of the last 20 years of gaming, aimed at nothing else other than addictive fun.




Saturday, 30 August 2014

>> Scionia: New Site Updates...

Nothing too special this time around... well, special enough for me to have set out to design it I guess. Scionia now bears a new Welcome Screen, new Briefing Layout, and most important/evident change of all, new Header.

The Old....     and of course, the New.

A new loading screen has been included as well, from which access is given to two separate "sites" within the one. The first Scionia Gaming, for which nothing can be said for now. The site is under construction and simply needed to be added there for future use. Much too soon and too early for anything else to be said on that.

The second selection, Scionia Comics, leads on to the site as it used to be for the online web-comic Scionia: Guardian Angel (well, almost like it used to be).

The biggest change is simply an aesthetic one, the header. Truth be said, that old header was bugging me for way over a year now. I enjoyed designing it and liked the style, however needless to say it did not capture the feel I wanted and, well, I was brand new to digital painting.

It was time to give redesigning it a go, and indeed I felt how brand new to digital painting I was at the time. The new one was made in around under 1/5th of the time the old one took. The new overdue design was also such a pleasure to make, something shared with the whole comic as time goes on. It simply becomes more and more fun. Someone is getting used to digital painting at last I guess.

Head over to the site itself from the main link above, or by clicking right here:

Stay tuned for more updates to come and the continuation of the saga.


EDIT:
Yeah, ummm... well there was one more change I had to do as well in the background. This is the final updated version to Scionia-



Thursday, 28 August 2014

Star Wars - Plot Holes Everywhere #1

Plot holes, plot holes everywhere. Either that or people that watched the films simply didn't get anything from them or pay enough attention, then ironically play it out as being "true Star Wars fans"



This is the first small batch of "plot-holes" (as some like to call them) that I gathered here to debunk, and/or incorrect comprehensions with regards to the films that need some sorting out. Here goes.

Monday, 25 August 2014

>> Scionia W.I.P Poster

Working on a new poster for Scionia which will be available at 30" x 40" format, which means I have to design this thing at 9000 x 12000 pixels o.O

Fingers crossed the PC doesn't crash from such high resolutions, which are demanding on resources as they are from work.



Click here for source image

Sunday, 17 August 2014

>>Scionia: More Sneak Peeks Chapter 2

I thought it be nice to release a couple more sneak peeks from Scionia - Chapter 2, as it has been a while since the project was going full speed. Of course the first (colour) is actually edited to humour the thought of Chapter 2 being so slow to the point that even the characters are bored of being drawn, but hey that is usually the deal with personal projects without a budget so no reason to beat myself over it, yet.






Friday, 7 February 2014

>>Scionia Update: Site Update and Completion

Glad to announce that the Archives Menu for the site of Scionia, along with other changes, have been completed into what should be the final and completed layout for scioniacomic.com.

The Archive Menu serves as a lore index, as within it will be logged all the details of the story as they are revealed along with some extra back-stories that cannot be completely explained within the comic itself without ruining the immersion. Updates to the Archive Menu will occur as the story is revealed and they are divided into categories to make navigation simpler and easier.

Serving as the insight and collection of lore to Scionia aimed at both fans and newcomers, the Archives will also in the future include spoilers which will be of course pointed out as such to ensure the experience is not ruined for anyone.


New changes to the site itself include the complete chapter navigation for all 16 chapters, to be filled in time with the story itself, new loaders to make the site as real-time as possible and ensure that long loading times do not become a problem, and lastly new artwork released including the Crusader and teaser character artworks.

Chapter 2 is well into its production now.

Content delays are common and to be expected as the project remains unfunded and on a minimum budget, making it understandably a hard task to keep up with and thus creating larger delays than intended for obvious reasons.

Having that said, I'm looking forward and trying my best to keep on working on this project as it is also an enjoyable ride and a personal milestone of my own that is with time accomplished. Here is to hoping the journey is as fun and in the end as rewarding to all as it is to me and to future endeavours being accomplished along with hopes of different working conditions to allow for more time to be spent on Scionia.

Thank you all for the support.

Friday, 6 December 2013

>> Scionia Update: Archives Menu


Nothing to be seen yet within the site itself at the moment, just glad to announce that the graphics for the Archives Menu are designed and they are now being implemented into the site for the next update.



Work on Chapter 2 continues with hopes (somewhat unlikely) it is complete for uploading along side the Archives Menu and The Crusader Artwork. Completion for the upload to the Timelapse video for the Crusader is also on its way along with a small side-project video still in it's "scripting phase" with purpose of including an all around and general look at digital painting in the form of a tutorial.

As seen in the official Facebook Page for Scionia and my personal DeviantArt for now, this is the final version of a new character to be introduced in the coming chapters. The Crusader.






Getting ready for possibly one of the last overhauls including changes and additions (Chapter Idle Menus, Navigation Buttons, Chapter/Art Loader Priorities and of course the Archives) for the completed experience to the site for the WebComic as well as better efficiency and loading times for medium and slower connections. The foundation from which everything should be then ready to allow for focus being put into the Chapters and the Artworks themselves alone for each update.

Stay tuned.


Tuesday, 19 November 2013

X REBIRTH - 1st Impressions Game Review





X-Universe fans have been patiently waiting a long time now for the release to the next chapter of Egosofts' sandbox space simulator. X-Rebirth has been in development for 7 years, and it is now finally here.

The most obvious questions are: Does it deliver? Is it worthy of the X-Universe franchise? And does the new addition cater to the fans as well?

At most, it does. Although a little early on its release, with having an array of bugs experienced in the game from many users, X Rebirth should not disappoint neither the fans of the franchise nor the newcomers. It caters to both depth and functionality, keeps true to the franchise in almost every way, and adds changes that make it easier to pick up as well as easier to enjoy in the long run without ditching that depth of the past. Egosoft have gone into delivering these elements for their new X title in one of the most well-balanced and complete approaches that a single player sandbox space simulator has ever seen till now. (minus the bugs)


Tuesday, 12 November 2013

From Crysis to Crysis 3

Trilogy/Quadroligy Review and Comparisson


Just finished Crysis 3 a small while back and have been meaning to get to a review for it...
So we're doing that now. Talking about, reviewing and comparing all the titles in the Crysis trilogy. Four titles actually for those that include Warhead as a separate title rather than an expansion-ish stand alone addition. Crysis has been after all as a franchise giving us top end experiences and pushing technology along with first person shooter standards for almost 6 years now (end of 2007 - 2013) and deserves it's own thorough look. And as we do it here, we get as thorough as it gets before it becomes a quantum theory molecular level kind of thorough.

Crysis has not gone unnoticed one bit in the gaming industry. Either by haters, or fans, and from both ends of the gaming spectrum including PC's and Consoles, at least one of the Crysis titles has been subject for a lot of back and forth debating for most gamers if not all gamers of our time.

I being no different and having now completed the trilogy, am ready to dig deep inside the Crysis titles and meet the heart that beats beneath it all face to face.

Thursday, 26 September 2013

Back Again - Another Summer Vacation Gone...

Here we are once more, back from summer vacation, batteries re-stocked, energy refilled and ready to take on the rest of 2013 head on.

Hope 2013's summer vacation was an eventful and relaxing one for all. Hopefully the remainder of the year will be as eventful if not more.

With return from the holidays I took the liberty of taking some snips from work in progress as a sneak peek for Scionia, Chapter 2: Ellania, showcasing my new steps in venturing to create new characters, re-visiting the look and style of the City of Light, designing the bikes of the future and bringing the new and perhaps slightly updated look to the comic.






Apart from work being done on the chapter itself and the continuation of the adventure as seen in the sneak peeks, development for the new Archives Menu is also in progress for it's addition to the site soon enough.





On other news non-relevant to Scionia, my blog The Digital Creative Front now has it's own facebook page which will also archive previous articles and posts from the blog. In the meantime, after noticing a realtively hard to follow more-than-few articls in here, I will be also eventually editing older articles for easier and more pleasant reading (such changes will include titles for starters).


Here's to wishing everyone a great Autumn-Winter and a very productive closing 2013.

Sunday, 7 July 2013

>>Scionia Update: Chapter One Complete!

First Milestone Complete!!!

The first milestone for my comic, Scionia, is finally accomplished. Achievement Unlocked.

The completion of Chapter I: A Hero Born has arrived, as we are taken through an introduction to the where and when of it all, establish our main character Eleron, and even pitch him against one of his first foes, Sinjiro Kinjo. A match that finds Eleron unprepared and raises more questions than it solves answers.

And so we lead into Chapter II: Ellania, which has now moved on into the production phase and will be coming soon. As before, sneak peeks will be released on the work that will be done for this chapter, as the story begins to evolve and become all the more interesting. Personally, I can't wait to release the next chapters and let people in on it all, taking them through the adventure bit by bit.

As of yesterday the last pages to Chapter I have been added, a total of 7, being the largest update till now, and also featuring almost twice as many illustrations than all previous 13 pages did, summing up to a much harder task in all. An extra additional artwork has been added as well from the Chapter II title page art (nothing too special - the good stuff is still on it's way).

The Difficulties

They tell you that "If you want to do something right, do it yourself", and after trying a multitude of things in the past, you reach the point where this begins to hold more and more true inside you. Especially for those that have a vision, or a dream, or even an idea that they want to bring to life. Even more so for people that know how (with regards to technical aspects) and need only to find the missing pieces to it all to simply just do it.

That is the part they don't tell you. A lot of research is needed to cover aspects that no one can honestly come to know of unless they go out there and do it. And as hard or as slow as the process might be, it all ends up being an equally great part to the journey as everything else. The attitude is simply that, "Just Do It" (man, I should get paid for this, I'm finding great advertising material for Nike here.)

The difficulty is sometimes just that, not giving up. And there are perhaps many reasons that can rise to tempt you or to make you believe that giving up is an option. It seems that if anything can go wrong, it will. That is the second thing they usually don't tell you about doing something yourself, or pretty much doing anything that you truly want/love. The answer to it all however is just one: Giving up was never an option!

Indeed this was the case for me, giving up was never an option, and I was never tempted by the idea of giving up. That being said, everything that could go wrong did (probably everything, I don't want to test the gods with what challenges they may have, thus dealing me with an even harder hand for my next milestone). Delays due to the plain and simple fact of a small budget, or not making any profit at all from the work, something that everybody in such fields goes through when setting out for something new. Bills have to be paid, mouths fed, and of course other work will bring such personal projects behind.

The next line of difficulties are usually technical. This happens to everyone. Something simply won't work, will stop working, and at times not only bring you back in your time, but also (worst case scenario) bring your work back forcing you to do it again! That didn't happen to me on this project thankfully, but something like that needs only happen once for one to learn. After losing years of work (yeah, it was painful and I was young) you learn that no amount of backups is ever too much. You almost become hysterical with regards to this.

So the forces of life, seeing that you have taken so many precautions, seek to use technology against you in every other way possible. Ok, I am a computer geek as well, so my workplace is working the way it should most of the time (fingers crossed it stays that way), so I am pretty prepared right? Wrong. Something will always go wrong. And it did. The only thing that I couldn't control struck, driver problems with my Wacom! And absolutely no way to reverse them! I know right? And I mean NO way, many older drivers some also dating as far back as 2 years ago, system restores, I even formatted the whole PC with several OS options. It simply didn't fix.

That is much worst than any internet problem, or hardware problem, ect (not as bad as loosing work but close behind). I had to pretty much learn from scratch how to draw digitally, and in a matter of a small time as well. Not an easy task at all.

Life is even funnier though, I went through a hand injury as well, dislocated bone, on my very drawing hand itself ^_^

Cool, right? Not to mention that all the above strike together as well. Time management, fund management, learning to draw again, and an injury, all together just to help each other out. Oh, and all this on a piece of work that was hard on it's own as it was. Trying to establish the main character, create a fight scene, find new balances on how the colours and all the technical/artistic things of the comic come together, and drawing new and more daring comic illustrations (for me at least it was a new, especially for a comic), adding up to a hill that seemed so hard to climb.

And in the end... you climb it!

The Result

They also tell you that what doesn't kill you makes you stronger. This is so true. After climbing that hill, you feel just that. With new hills to climb, new boundaries to pass, new heights and expectations to rise to, you do but one and only one thing in all... Evolve! And it is a great evolution as well. Everything you have learned truly becomes a part of you, you use it, you are faster more experienced more efficient, etc etc etc... In the end you can only but thank the gods that everything happened to you as it did. It made you so much stronger, and now you can do so much more.

The fact of the matter is that life always tests us on how much we want something, how much we are prepared to fight for it, how much we are willing to sacrifice, hence how much we deserve it. And it never gives us more than we can handle. Always enough to push as a little further. All who give in to these obstacles remain exactly where they are. This is not a bad thing of course. It is however for those that want to evolve, to keep moving forward, to reach higher, or to simply accomplish whatever it is they set out to accomplish. Big and small.

These obstacles will never stop happening. If they do, perhaps it is a sign that you should now evolve in something else as well ;) Life is all about growing after all.

Scionia was indeed just that for me. Growing. I am certain things wont get easier, new obstacles will come. But when you look at all you achieve after each obstacle, the result is always worth it. For in the end, the result is what remains, what stays by your side, what is always there, the obstacle simply came and left. And good riddance to it.

Coming Soon - Moving Forward

Chapter II: Ellania is now about to head into it's production phase, and with it new challenges of establishing new characters and new settings as well as other things. Even more, the challenge of finding the right mood for the entire story telling itself, conversations, and so on so forth. I have to admit, I am good at writing conversations in books, but comics are a different story all together, and finding the right formula that works is indeed a challenge in it's own.

New artwork is also on it's way, as is a new menu called Archives that will include the lore of Scionia (as stated in previous update). It will feature categories for characters, locations, timeline events, etc, and will evolve as the story progresses. As new characters are introduced in the story, so will they be added to the archives, whilst new background information on them will be also added as their story unfolds. This should serve as a great way for people to either get deeper into Scionia, or fill in the gaps on anything they might be questioning (provided it isn't a spoiler for future events to happen which will not be included in the archives for obvious reasons). I wish I had access to such lore myself when I was younger for the comics I loved. This perhaps was my initial taunt for adding the Archives menu itself.

The method of "always free online" will continue as the core idea to Scionia. I will be exploring ways in the future for publishing hard copies or merchandising for the comic as a means for more intimate collections to be accessible for those that might seek them. I will not however steer away from the idea of featuring the comic online and free in it's web-comic form.

Lastly, the chapter update intervals will also change for the future. No longer seeking to update on a weekly, or biweekly schedule, the chapters will be updated either in part intervals or as complete works. I do not sacrifice quality for shorter times, so nothing will be released until it is on the standards it should be. However this is not the main reason to my different approach. The truth behind it is that I was not completely satisfied with the way the story was broken up in Chapter I, and seek to keep a continuity in the tale that is fitting to the feeling I want to create. Thus, weekly updates of say 2 pages is now out of the question as it will break it up too much and make it frustrating to read as well. I prefer to come out with say 6 pages in 2-3 weeks or an entire chapter after 4 weeks, and get the feeling of the narration just the way it should be.

Stay Tuned!

That being said, I am looking forward to continuing down this exciting and fun journey, and personally like stated before can't wait to release new chapters and artworks for Scionia: Guardian Angel. It really is something to share the worlds in your head with others.

On a last and perhaps irrelevant note, for those that might seek a different format in reading the pages, I feel obliged to let you know that right-clicking on View All at the chapter menu and selecting open in new tab or window, loads the pages in an almost seamless top-down format where one can simply scroll down through the entire chapter.


Until next time, keep strong, resist, fight! Darkness is only but a means, an obstacle, to new strength and more light.

Saturday, 8 June 2013

>> Scionia Update: Site and Page Changes.

Getting Ready for the last addition to Chapter 01: A Hero Born


Some new additions and changes have been made to the site of SCIONIA GUARDIAN ANGEL.

Most important of all, these include changes to the pages of the comic itself. A new font has replaced all text along with new layouts or improved layouts in certain boxes for these texts.

In addition a new Chapter Art page has been added for Chapter 1, and its respective promotional version in the Art section.

The chapter finale is almost on its way, with the new 7 pages being completed even now to make way to Chapter 2: Ellania.

On other news, as also revealed from the SCIONIA BRIEFING banner, an Archives Menu is also being designed along with everything else and should be ready for addition to the site before Chapter 2 begins if all goes to plan. This will be a collection of data and information to the entire lore of Scionia. It will begin with a minimum collection of lore, so as not to contain spoilers as well, and will slowly grow and adapt with the story to give more insight to the world of Scionia as it proceeds. It should serve as a great place to keep track of what is going on in general to make things clearer or to remind and place the world into a more understandable means. Should be great for newcomers as well (if spoilers do not effect them) for getting into the lore before choosing and deciding to take on the journey itself.






Wednesday, 13 February 2013

>> Scionia - Chapter One: A Hero Born, comes to an end (update)


The next pages for Scionia: Guardian Angel, are being made and making their way to complete the first chapter to the comic, "A Hero Born", with a relatively large update by comparison to previous updates.

The seven-page (and largest so far) update is taking a little longer to produce for obvious reasons including the size of the content, work loads, and lastly some technique testing in the way some things are made.

Aiming once more to keep the quality to professional comic standards, and trying to keep to it's own taste as well, Scionia will experience a small delay but not without reason.

Sneak peeks to the conclusion of Chapter One have also been uploaded to the official Facebook Page along with some concept sketches for artworks that are still works in progress, scoped to being released a short while after the next update.




The following videos have also been added to the YouTube playlist of Scionia with timelapses for both sketches made:




Stay tuned for the next update to Scionia coming soon, making way for Chapter Two: Ellania...


Thursday, 31 January 2013

>> Scionia Update: Chapter 1 pages 10 to 13 and more...

The latest update for Scionia is here, adding to the continuation of chapter one with pages 10 to 13 and also the artwork for the Evil General to the art category.

The new update brings also tweaks to the page.

Firstly all previous pages have been changed, panels have been packed together to create a smaller number of pages in total to also help with the loading times of the chapter. For this reason the last update that brought the page count to 12 was decreased in number back to 9 pages.

Second, all the thumbnails have also been changed to make them clearer and simply better looking.

Lastly, I have added a banner to the page that will include the most important weekly news/topics when available for a quick and easy view to what is new to the webcomic each week (to be updated weekly). In the cases updates last longer than a week the banner will simply keep to the last news/topics added.

I hope the new update makes the journey even more enjoyable as we are now also nearing the end of Chapter 1: A Hero Born.

Visit Scionia - Guardian Angel, through the following link: www.scioniacomic.com


Wednesday, 23 January 2013

>> Scionia sneak peek... chapter 1.

As promised some sketches for the previously released pages are uploaded (4 web-pages in total) along with a sneak peek to the upcoming pages.

pg 9

pg's 10, 11 and 12


Head over to the official Facebook page of Scionia the view the images:
facebook.com/Scioniacomic

sneak peek for upcoming pages...