Showing posts with label Fanboys. Show all posts
Showing posts with label Fanboys. Show all posts

Sunday, 22 March 2015

Apple and iPhones... We have had enough already!


iPhone users... Not the normal people, those other crazy people out there running around...

Just a small intermission before writing my next article. I simply have to say it.

What annoys me is not Apple, neither the iPhone. They make a product for a certain market and that is good. Its boring even thinking that we all could have only one option.

What annoys me however is Apple-boys running around saying iPhones are the best pieces of technology on the market.

Well. No. They are not. They might be better for some specific needs whilst Androids and Samsung are better for others.

Now the Apple-boys like to talk about stats, however the raw truth of it all in terms of pure tech is that Android and Samsung are simply better, despite who they are made for and what part of the market can warm up to them.

That is what annoys me. People running around acting like they own the world with their Apples. Its just, really annoying actually having to listen to them. And tiring. I mean, we all get annoyed by someone that gloats and boasts, so imagine how much we get annoyed by someone that gloats and boasts with no reason too?

No-body has a real problem or is actually making a big deal over iPhones apart from iPhone fans. And that is the saddening part. It is they that usually stroll about day in day out to make claims. If those claims held to some truth it would be still annoying to hear someone boast. But being a bunch of lies makes it irritating beyond belief at which point people will simply have to, as always, react and respond.

Teenage Mutant Ninja Turtles 2014.... Did it truly suck that much?


Sunday, 17 August 2014

Zack Snyder and DCxSW Mashups... What if it isn't just fun and games?

A Crazy Thought. But what if Snyder is actually making 2 films, and Batman vs Superman comes earlier than 2016?


BATMAN and R2BIN
I know Snyder is teasing or simply trolling us for probably no reason at all with these Star Wars cross Batman/Superman photos... But here is a thought to humour our imaginations. What if they are actually shooting 2 films instead of one and are going through this Justice League cross Batman vs Superman mix-up phase (meaning that Batman vs Superman Dawn of Justice is a codename for both films) to surprise us and the SW mash-ups are their way of hinting it?

Wednesday, 2 July 2014

Fanboys! And the Michael Bay Hate Wagon


Fanboys will be Fanboys...



What's with this Michael Bay hate wagon? It's years already. Is it going to ever stop?

First off, I am not a Michael Bay fan boy. I am neither trying to stick up for him, excuse him, or whatever else one may think of. I am simply tired of seeing his films (and him along with them) being attacked for no other reason other than fandom rage. And let's face it, that is exactly the only thing it is.


Before Transformers, there wasn't really much hate to go around. But then a Transformer film is made and every geek, nerd or anyone else that either greatly or mildly enjoyed Transformers as a child found a chance to complain about and hate like no tomorrow on the film and the creative party as well. "He is ruining childhood memories".

Didn't that phrase get old already with George Lucas?


Thursday, 19 December 2013

Graphics in Video Games, Will Always Be Important!

-"Someone that believes graphics are important should go and watch an anime or something, they are not real gamers"

-"I don't care about the graphics if the gameplay sucks"

-"Graphics are not important, it's the gameplay that counts"

-"Wish they would cut back on paying so much attention to graphics and make better gameplay"

-"Who cares about the lack in graphics? It has great gameplay."

Those few quotes, among many others, are some of the common phrases the "real" gamers of our time use to the extent that now people even write articles to defend such a notion... Being, that graphics are not important.

Funny story, I was going over this whole concept again not more than one day ago, and today I wake up to read a related article including opinions and comments enforcing the idea that graphics are indeed not important and further more, stating that they actually are not important "any more" in the industry in general and not just for their liking. I wonder at such perspectives from such gamers and turn to question what wonderful book or insight of facts gave away this notion for articles and comments of the like to exist?


Tuesday, 19 November 2013

X REBIRTH - 1st Impressions Game Review





X-Universe fans have been patiently waiting a long time now for the release to the next chapter of Egosofts' sandbox space simulator. X-Rebirth has been in development for 7 years, and it is now finally here.

The most obvious questions are: Does it deliver? Is it worthy of the X-Universe franchise? And does the new addition cater to the fans as well?

At most, it does. Although a little early on its release, with having an array of bugs experienced in the game from many users, X Rebirth should not disappoint neither the fans of the franchise nor the newcomers. It caters to both depth and functionality, keeps true to the franchise in almost every way, and adds changes that make it easier to pick up as well as easier to enjoy in the long run without ditching that depth of the past. Egosoft have gone into delivering these elements for their new X title in one of the most well-balanced and complete approaches that a single player sandbox space simulator has ever seen till now. (minus the bugs)


Tuesday, 12 November 2013

From Crysis to Crysis 3

Trilogy/Quadroligy Review and Comparisson


Just finished Crysis 3 a small while back and have been meaning to get to a review for it...
So we're doing that now. Talking about, reviewing and comparing all the titles in the Crysis trilogy. Four titles actually for those that include Warhead as a separate title rather than an expansion-ish stand alone addition. Crysis has been after all as a franchise giving us top end experiences and pushing technology along with first person shooter standards for almost 6 years now (end of 2007 - 2013) and deserves it's own thorough look. And as we do it here, we get as thorough as it gets before it becomes a quantum theory molecular level kind of thorough.

Crysis has not gone unnoticed one bit in the gaming industry. Either by haters, or fans, and from both ends of the gaming spectrum including PC's and Consoles, at least one of the Crysis titles has been subject for a lot of back and forth debating for most gamers if not all gamers of our time.

I being no different and having now completed the trilogy, am ready to dig deep inside the Crysis titles and meet the heart that beats beneath it all face to face.

Monday, 14 January 2013

An MMO Evaluation - Part 2

An MMO (mostly mmorpg) Evaluation, that is- "My 2 Bits on MMO's thus far." - part 2


I know that the article itself might seem very long, but the truth of the matter is that I am after all not talking about one game alone, but an entire game genre, it's history, my likes and dislikes on it, comparisons to other gaming genres during this time, as well as a small review on titles as well. Taking head on such a large topic cannot be done in just few words, unless the idea is to point out to only some things and keep posting new articles to cover different areas each time. To make one complete reference to it all in one go is indeed a lengthy journey.

Seems there might be hope after all.  Art from ESO (Elder Scrolls Online)

For Part 1 to the article click here.

Now, where to begin, or shall I say continue...

SWG: Star Wars Galaxies

My first introduction to mmo's was Star Wars Galaxies (SWG).
What followed after that first experience was a close reflection of the same thing. Low end graphics, cooldown crowded gameplay, target lock type combat and interface that although was not exactly turn-based, it was certainly closer to a turn-based form rather than real-time. My personal taste on all the above? Is disgust.

My stay in SWG was small, but long enough for me to see the basics. After 15 years of gaming I am a veteran and do not need more than few hours (much less) to understand where a game is going. Now my gaming years have ranked up to 25. The comment "later on the game gets better" is so overrated and overused. No, the game will never get better later, and it is about time people started to realise this. The content will get better, but not the game. It will have the same graphics, the same mechanics, the same animations, and the same gameplay.

The skill trees and the things you unlock are not the reward for playing an rpg for hours, they are reasons you like to play the rpg (meaning that having them from early on in the game is a good start to help you enjoy the game, waiting for 30 dings of leveling up to get to some skill or ability that will make the game fun does not suffice). You should enjoy building up a character, not building towards a character, hence constant rewards are the way to go and also the means to make you move up into the world which you are experiencing, making it more fun as well as more versatile. These extras are there to keep you going instead of boring you out, they are there to be enjoyed and not to be waited on. Content advancement apart from maps, story, enemies and loot, includes skills, traits, abilities etc, and if indeed the gameplay of a game is stale to begin with, making up for it after 20 hours of play with a cool skill or adventurous map is not an excuse and doesn't save the game. I can see screenshots if the most an MMO can give is better maps later on.

If a game is not fun for you within the first 15 mins, most chances are it will never be fun. "It gets better later" is not a phrase that convinces me, and I have put it to the test. Of course I always give the benefit of the doubt, and never try a new title for less than 30-60 mins. That is more than enough to know everything you need to know about a game, where it is headed, and what you can expect. Above all it is more than enough to know if you like it. I have forced myself to keep to those 30-60 mins for titles that I disliked within 15 mins. The result was the same after spending the extra time. Some titles I hit hours of play to try and get into them when I had more time and it still simply didn't work.

My introduction to the mmo genre, SWG, a game I actually enjoyed but only due to my Star Wars fandom.
Seeing Tatooine and the Binary Sunset, as well as laser pistols and lightsabers, was enough to give me smiles.


Wednesday, 9 January 2013

An MMO Evaluation - Part 1

An MMO (mostly mmorpg) Evalutation, that is- "My 2 Bits on MMO's thus far." - part 1


It's no surprise that someone that loves rpg's would turn in time to also like mmo's. Notice I used the word "like" instead of love, since to be honest with ourselves we all know that mmo's are not really doing a good job to encapsulate the true essence of rpg's, and they never have thus far.

After taking the time to experience them, begining the journey with first tastes from SWG (Star Wars Galaxies) a small while before WoW came out, I find myself putting together a collection of ideas and thoughts, likes and dislikes, on the mmo industry. Mostly dislikes so far but thankfully the last year has seen a small change in this bringing finally a taste of bliss in liking as well. Not nearly enough to justify such a long wait (of almost 10 years) of looking into mmo's to find the recipe that works, or perhaps simply the recipe I liked.

I am in many ways now wasted on the thought of mmo's for they have not delivered to the genre in the way that they should have all this time. Of course this is just my opinion, but isn't everything on gaming based on personal taste and opinion? Having that said, I am now at the point that even if I see something I like, it is dwindled down into a small flicker rather than a flare or flame the way it would have been had I not been involved with the mmo genre for so long.

I had much greater expectations back in the day and indeed I find no reason to hide the fact that I also had many ideas for how the genre should and could have been developed, as well as the directions it should have worked towards achieving. Almost 10 years later and FINALLY these ideas are coming to life! Some I admit came to being during these years, but they where the smaller and at times less important changes I felt should always be a part of mmo's. Even so, some of those ideas have still to be developed or made even today. Not to mention that today, personally, my expectations and ideas on the direction of mmorpg's... correction, my expectations and ideas on the state they should already be IN, are much larger and even more in number.