Showing posts with label haters. Show all posts
Showing posts with label haters. Show all posts

Thursday, 11 December 2014

"Man of Steel" Superman ditches his Disguise and how to Fix This!


How dare they. The criminals! They made Clark Kent, aka Kal-El, aka Superman, aka Earth-One (those are a lot of aka's) ditch his disguise and reveal himself to Lois Lane and the government? Whaaaa!!! How could they do this? They ruined an entire franchise an entire generation they pissed on our childhoods they they... they....



Ok, time to put the pitch-forks down and lets get serious now. How can this be fixed, perhaps say in the new upcoming film of Zack Snyder, Batman v Superman: Dawn of Justice? That is the question on some people's minds. The real question however when we look through all this is or should be: "Why does it need fixing?"

Thursday, 19 December 2013

Graphics in Video Games, Will Always Be Important!

-"Someone that believes graphics are important should go and watch an anime or something, they are not real gamers"

-"I don't care about the graphics if the gameplay sucks"

-"Graphics are not important, it's the gameplay that counts"

-"Wish they would cut back on paying so much attention to graphics and make better gameplay"

-"Who cares about the lack in graphics? It has great gameplay."

Those few quotes, among many others, are some of the common phrases the "real" gamers of our time use to the extent that now people even write articles to defend such a notion... Being, that graphics are not important.

Funny story, I was going over this whole concept again not more than one day ago, and today I wake up to read a related article including opinions and comments enforcing the idea that graphics are indeed not important and further more, stating that they actually are not important "any more" in the industry in general and not just for their liking. I wonder at such perspectives from such gamers and turn to question what wonderful book or insight of facts gave away this notion for articles and comments of the like to exist?


Saturday, 3 November 2012

FREE FOR ALL - Challenging Life Itself!


 “How does free gaming and free filming help reach a change in the world?” The answer is simple.

We have been confined in a world created to suit a system that perhaps we have not all agreed on all the time, struggled with, sometimes perhaps came to question, and even come to confront.

We have been conditioned to see things in certain ways and come to deal with them or believe in them in either the form that “they are like that because they are” or “they are like that because that is how things work.” This conditioning has made us trust and have faith in a model not because we ourselves have dealt to question with it and design it, but because it is the standard, the mean, the prototype and the example that we are just used to and seldom challenge because so far it works. Or at least, it seems to work or has us believing it works.

The majority of the sources that support this model are also those that contribute the greatest in our conception that it works, and they are also at the same time the ones to profit most from it, and coincidentally enough for us, are also the biggest forms of influence in our life. Media!

Whether they be the cinema, television, radio or advertisements (outside those three major medias, from billboards to flyers to posters) that are used by companies, shops, products, and all forms of consumerism. Whatever has a gain in profit has a say in media, whatever isn’t free, needs to be advertised, whatever isn’t free needs to be bought, whatever need to be bought needs a job and jobs need again advertisement or any form of reaching the masses to sell a product. From a service to any other material convenience, it all helps to structure this model and soon enough before we know it we all live to either believe or encourage the notion that “nothing is free”.

Is this entirely true however? In some cases it might be, in some others it might not.