Showing posts with label Xbox One. Show all posts
Showing posts with label Xbox One. Show all posts

Thursday, 31 July 2014

DOOM 2014 - QuakeCon Reveals New Classic Mechanics.


DOOM 2014 (previously named DOOM 4 and of late simply known as DOOM alone) is finally here...

Well not exactly, it's some corners away at least. Nonetheless sooner than we had hoped, since Doom 4 seemed for a long time a dead project that was sluggishly finding its way to late 2015 if that. When the teaser came out, I was excited to say the least but didn't heed much to expectations with regards to seeing it any time soon.


The teaser surely took me by surprise, news on development on the new Doom were till now elusive and covered in a haze of mystery and smoke. With the project scrapped and rebooted at least once that we know of, and id software making statements of the likes "we will reveal information on the game when we have something to reveal..." all hope of getting it any time soon seemed futile. Of course we also had the occasional "it is going to be great" comments and the tease of what it "might" include or be like. But all we could do is push back release dates in our minds and make empty speculations of what it might be like or when it would arrive.

Until now.

Doom is indeed closer than we think, and from the sounds of it, is shaping up into a great experience created around fun and plenty fan service unless I am mistaken. Fingers crossed, but the horizons look good with the latest reveals and sooner that we had hoped.

Saturday, 15 March 2014

Video Games: A Form of Art and Entertainment for the Future


Video Games are a form of Art

Well as the title itself says, Video Games are a form of Art.

"Games" is a title given and used far too lightly nowadays with some still clinging on to the impression that it means "child's' play" and other outdated notions that should have been left in the past by now.

We Gamers are not children with no responsibilities, neither people that have nothing else to do in their lives, neither individuals with no interests other than having fun and playing. Some cling to these notions and try to force gamers to believe that video games are for children and not for grown ups. Naturally they are prompting gamers to grow "out" of them eventually. Such beliefs couldn't be more wrong and couldn't be based on falser assumptions if they tried.

Believe it or not, there are indeed many people that still think like this. An arrogant and pretentious mindset knows no limits after all. Such people try to force their belief systems on others, judging harshly with some pretty ridiculous notions that can even lead to discrimination and cause more harm than good. Instead of understanding that they are of a different mindset and that each person has a right to chose which ideals and qualities they will warm up to in this world, these people that do not agree to gaming in the form it truly is find it fitting to try and make others that do not agree with them change by force and discrimination. Such childish behaviour.

Gamers and what are the defenders of this entire form of entertainment will have you know it is no less a child's game than half if not all the activities in our lives that we all partake in for entertainment. Like going to the cinemas, or playing cards, playing pool, bowling, and so much more. Pretty hypocritical to rule out what one does not understand or like as being childish when all these activities are of the same form.

It is 2014 and the time for such misinformed notions to come to an end is overdue.

To put it simply, Video Gaming is 1st and above all a form of Art and 2nd a form of Entertainment. The two intertwine and become ultimately one.






It's time everyone started to respect it as such, and further respect gaming as much as any and all other forms of entertainment and art out there. The same way films, books, paintings, music and other forms are here to express the inner worlds of creators so that they can be shared with hundreds of others, thousands or even millions, games are here with the same purpose and were established with this idea and need in mind. They simply just take things up a notch by comparison, making the experiences interactive and thus being the only difference with the other forms. At this point it is pointless to argue over the differences and further define each form to a specific target market alone (like that of children) as each form is and should be unique in its own way and is more than capable of being directed to any target market out there and of any age.

Art and entertainment takes any form it needs or requires itself to take, it is free of any boundaries and templates, and that is why it is both an artistic expression as well as entertaining.

Saturday, 3 November 2012

FREE FOR ALL - Challenging Life Itself!


 “How does free gaming and free filming help reach a change in the world?” The answer is simple.

We have been confined in a world created to suit a system that perhaps we have not all agreed on all the time, struggled with, sometimes perhaps came to question, and even come to confront.

We have been conditioned to see things in certain ways and come to deal with them or believe in them in either the form that “they are like that because they are” or “they are like that because that is how things work.” This conditioning has made us trust and have faith in a model not because we ourselves have dealt to question with it and design it, but because it is the standard, the mean, the prototype and the example that we are just used to and seldom challenge because so far it works. Or at least, it seems to work or has us believing it works.

The majority of the sources that support this model are also those that contribute the greatest in our conception that it works, and they are also at the same time the ones to profit most from it, and coincidentally enough for us, are also the biggest forms of influence in our life. Media!

Whether they be the cinema, television, radio or advertisements (outside those three major medias, from billboards to flyers to posters) that are used by companies, shops, products, and all forms of consumerism. Whatever has a gain in profit has a say in media, whatever isn’t free, needs to be advertised, whatever isn’t free needs to be bought, whatever need to be bought needs a job and jobs need again advertisement or any form of reaching the masses to sell a product. From a service to any other material convenience, it all helps to structure this model and soon enough before we know it we all live to either believe or encourage the notion that “nothing is free”.

Is this entirely true however? In some cases it might be, in some others it might not.