Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts

Saturday, 15 March 2014

Video Games: A Form of Art and Entertainment for the Future


Video Games are a form of Art

Well as the title itself says, Video Games are a form of Art.

"Games" is a title given and used far too lightly nowadays with some still clinging on to the impression that it means "child's' play" and other outdated notions that should have been left in the past by now.

We Gamers are not children with no responsibilities, neither people that have nothing else to do in their lives, neither individuals with no interests other than having fun and playing. Some cling to these notions and try to force gamers to believe that video games are for children and not for grown ups. Naturally they are prompting gamers to grow "out" of them eventually. Such beliefs couldn't be more wrong and couldn't be based on falser assumptions if they tried.

Believe it or not, there are indeed many people that still think like this. An arrogant and pretentious mindset knows no limits after all. Such people try to force their belief systems on others, judging harshly with some pretty ridiculous notions that can even lead to discrimination and cause more harm than good. Instead of understanding that they are of a different mindset and that each person has a right to chose which ideals and qualities they will warm up to in this world, these people that do not agree to gaming in the form it truly is find it fitting to try and make others that do not agree with them change by force and discrimination. Such childish behaviour.

Gamers and what are the defenders of this entire form of entertainment will have you know it is no less a child's game than half if not all the activities in our lives that we all partake in for entertainment. Like going to the cinemas, or playing cards, playing pool, bowling, and so much more. Pretty hypocritical to rule out what one does not understand or like as being childish when all these activities are of the same form.

It is 2014 and the time for such misinformed notions to come to an end is overdue.

To put it simply, Video Gaming is 1st and above all a form of Art and 2nd a form of Entertainment. The two intertwine and become ultimately one.






It's time everyone started to respect it as such, and further respect gaming as much as any and all other forms of entertainment and art out there. The same way films, books, paintings, music and other forms are here to express the inner worlds of creators so that they can be shared with hundreds of others, thousands or even millions, games are here with the same purpose and were established with this idea and need in mind. They simply just take things up a notch by comparison, making the experiences interactive and thus being the only difference with the other forms. At this point it is pointless to argue over the differences and further define each form to a specific target market alone (like that of children) as each form is and should be unique in its own way and is more than capable of being directed to any target market out there and of any age.

Art and entertainment takes any form it needs or requires itself to take, it is free of any boundaries and templates, and that is why it is both an artistic expression as well as entertaining.

Monday, 14 January 2013

An MMO Evaluation - Part 2

An MMO (mostly mmorpg) Evaluation, that is- "My 2 Bits on MMO's thus far." - part 2


I know that the article itself might seem very long, but the truth of the matter is that I am after all not talking about one game alone, but an entire game genre, it's history, my likes and dislikes on it, comparisons to other gaming genres during this time, as well as a small review on titles as well. Taking head on such a large topic cannot be done in just few words, unless the idea is to point out to only some things and keep posting new articles to cover different areas each time. To make one complete reference to it all in one go is indeed a lengthy journey.

Seems there might be hope after all.  Art from ESO (Elder Scrolls Online)

For Part 1 to the article click here.

Now, where to begin, or shall I say continue...

SWG: Star Wars Galaxies

My first introduction to mmo's was Star Wars Galaxies (SWG).
What followed after that first experience was a close reflection of the same thing. Low end graphics, cooldown crowded gameplay, target lock type combat and interface that although was not exactly turn-based, it was certainly closer to a turn-based form rather than real-time. My personal taste on all the above? Is disgust.

My stay in SWG was small, but long enough for me to see the basics. After 15 years of gaming I am a veteran and do not need more than few hours (much less) to understand where a game is going. Now my gaming years have ranked up to 25. The comment "later on the game gets better" is so overrated and overused. No, the game will never get better later, and it is about time people started to realise this. The content will get better, but not the game. It will have the same graphics, the same mechanics, the same animations, and the same gameplay.

The skill trees and the things you unlock are not the reward for playing an rpg for hours, they are reasons you like to play the rpg (meaning that having them from early on in the game is a good start to help you enjoy the game, waiting for 30 dings of leveling up to get to some skill or ability that will make the game fun does not suffice). You should enjoy building up a character, not building towards a character, hence constant rewards are the way to go and also the means to make you move up into the world which you are experiencing, making it more fun as well as more versatile. These extras are there to keep you going instead of boring you out, they are there to be enjoyed and not to be waited on. Content advancement apart from maps, story, enemies and loot, includes skills, traits, abilities etc, and if indeed the gameplay of a game is stale to begin with, making up for it after 20 hours of play with a cool skill or adventurous map is not an excuse and doesn't save the game. I can see screenshots if the most an MMO can give is better maps later on.

If a game is not fun for you within the first 15 mins, most chances are it will never be fun. "It gets better later" is not a phrase that convinces me, and I have put it to the test. Of course I always give the benefit of the doubt, and never try a new title for less than 30-60 mins. That is more than enough to know everything you need to know about a game, where it is headed, and what you can expect. Above all it is more than enough to know if you like it. I have forced myself to keep to those 30-60 mins for titles that I disliked within 15 mins. The result was the same after spending the extra time. Some titles I hit hours of play to try and get into them when I had more time and it still simply didn't work.

My introduction to the mmo genre, SWG, a game I actually enjoyed but only due to my Star Wars fandom.
Seeing Tatooine and the Binary Sunset, as well as laser pistols and lightsabers, was enough to give me smiles.


Wednesday, 9 January 2013

An MMO Evaluation - Part 1

An MMO (mostly mmorpg) Evalutation, that is- "My 2 Bits on MMO's thus far." - part 1


It's no surprise that someone that loves rpg's would turn in time to also like mmo's. Notice I used the word "like" instead of love, since to be honest with ourselves we all know that mmo's are not really doing a good job to encapsulate the true essence of rpg's, and they never have thus far.

After taking the time to experience them, begining the journey with first tastes from SWG (Star Wars Galaxies) a small while before WoW came out, I find myself putting together a collection of ideas and thoughts, likes and dislikes, on the mmo industry. Mostly dislikes so far but thankfully the last year has seen a small change in this bringing finally a taste of bliss in liking as well. Not nearly enough to justify such a long wait (of almost 10 years) of looking into mmo's to find the recipe that works, or perhaps simply the recipe I liked.

I am in many ways now wasted on the thought of mmo's for they have not delivered to the genre in the way that they should have all this time. Of course this is just my opinion, but isn't everything on gaming based on personal taste and opinion? Having that said, I am now at the point that even if I see something I like, it is dwindled down into a small flicker rather than a flare or flame the way it would have been had I not been involved with the mmo genre for so long.

I had much greater expectations back in the day and indeed I find no reason to hide the fact that I also had many ideas for how the genre should and could have been developed, as well as the directions it should have worked towards achieving. Almost 10 years later and FINALLY these ideas are coming to life! Some I admit came to being during these years, but they where the smaller and at times less important changes I felt should always be a part of mmo's. Even so, some of those ideas have still to be developed or made even today. Not to mention that today, personally, my expectations and ideas on the direction of mmorpg's... correction, my expectations and ideas on the state they should already be IN, are much larger and even more in number.

Wednesday, 5 December 2012

Subscription based games are a scam!

My "article reply" to an article on F2P games and Subscriptions...


I wrote what seemed or started out as a reply to PCGAMERS article with the title:

Star Wars: The Old Republic’s free-to-play restrictions tweaked, Bioware stress “an ongoing dialogue"


and it quickly escalated to an actual article length piece that I thought I hold on to.

It was mostly in response to those supporting the idea that "if people want the full game they should subscribe" and that they shouldn't complain about the f2p model in SWTOR.

I myself having looked at it (the f2p model) see how flawed it is and, well, it reminds nothing of a proper free 2 play model. I support the idea of subscription games simply not existing at all (take a look at my older article posted here called "Free For All - Challenging Life Itself" to get an idea of my thoughts on this matter generally and how I believe it should work) and so I had my two cents to add to it all.

The amount of tolerance we have as gamers, or even human beings, allows for such things as these (e.g subscription based games) to keep gong on when clearly they should be stopped.

I thought it would be a shame to leave the reply there alone (I would end up forgetting about it myself) and so here it is:

(readers beware, the content is less formal than my usual posts, but I think still worth posting as a cry to gamers to simply STOP with their ignorance on companies taking advantage on them)

....