Metal Gear Rising: ReVengeance. So many mind numbing decisions on this game that make it a pain to even think about or properly try to place into categories... My gripes with it are instant, constant, and they are frustrating indeed. So I will jump right into the bashing as I have rarely ever played a title that I waited for patiently for so many years that was as crap as this pile of junk! (Talking about the PC version here as always)
Buttons on the mouse that cannot be mapped, a variety of control options that cannot be controlled or changed, clumsy user interface, console port controls that make blade mode from being the strongest aspect of the game into the most annoying part of it, a grind fest that simply has you doing the same thing again and again... cinematic, voicecom interruption, get to point, kill enemies, rince and repeat with plenty more voicecomes along the way and changing the "get to point" objectives to "press the button" objectives.
Constant checkpoint interruptions, not just the score alone which gives a cool arcade feel to it, but stage limitations as well containing you into certain areas every few steps. The amount of these things is ridiculous, the score screen is so unrewarding as it is annoying, getting in your way to even moving properly disabling half of your controls, and instead of being an arcade like element reminiscent of the 90's, that feels like it pops up each time you achieve something, it becomes practically an overused annoying UI layout as if all the ridiculous voicecoms all over the place weren't enough.
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The concept behind the game is so damn awesome, it still has hope for a
sequel to fix all things done wrong... So much gone wrong with such an
awesome concept in hand. They managed the impossible. |
Combat itself? Combos work ok and pretty cool, auto aim ruins half of them, as does the still console like movement to it all the likes of "direction input attacking" instead of "mouse look" (even though this is among the most minor of things) yet my biggest gripe is that it all ends up being specific predefined repeatable combat mechanics as opposed to a fluent combat system.
A camera that has gone completely bonkers, the design of it so damn clumsy I felt frustrated the more I played the game. Poor execution of the best parts about the game (Blade Mode), making it ridiculously fun when it works right, ridiculously annoying since it barely ever works and barely ever controlled fluently as it ends up being an entire pile of messy mechanics and controls (fun factor being proof that the game could have been so much more).